Rules
The World 12X10 Relay Championship is a
game of high-energy and speed where 12 players cover 10 meters (32’) each in a
relay race trying to beat each other and race the clock. This is new event
introduced for the 2004/2005 KidsGames. Who knows – your team might be the first
World Champions!!
Rules of the
Game
The 12x10 is a relay event, consisting of
12 members in each team:
Official World Championship Events can only be
played at an official registered KidsGames Closing
Ceremony.
Field of play
12x10 can be played
indoors or outdoors. All that is required is a flat area that allows for team
members to be 10 meters (32ft) apart, and wide enough to fit competing teams
side by side.
Players
required
-
Twelve players – preferably six boys and six
girls.
-
Separate the team into boys and
girls.
-
Give each child a number (1 to 6 for boys and
1 to 6 for girls)
-
Assign an action to each
number:
-
Number 1 is
Running
-
Number 2 is
Side-stepping
-
Number 3 is
Hopping
-
Number 4 is
Running
-
Number 5 is
Side-stepping
-
Number 6 is
Hopping
There are three World
Championship age groupings: 5-9 years; 10-12 years; 13-14 years. An award and
ranking will be applicable to all three age limits. The results will be placed
in the category of the oldest member of the team (for example - if the team has
children aged 7 & 8 years and one child who is 10 years old, the results
will show in the 10 to 12 year category).
Description of
Actions
Running – refers to
moving in a forward direction quickly.
Side-stepping – refers to
moving in a sideways direction. Can be done facing left or right. This is to be
done without crossing the feet over each other. If side stepping left, the left
foot moves out first then the right foot moves beside the left foot before
moving the left foot again.
Hopping – refers to using
one leg to move in a forward direction. The “hopper” can change legs if
required. (There must be at least five hops on the same leg before using the
other leg)
Playing the 12x10
Relay
-
Create the 10
meter (32 ft) “field of play”. Draw or paint the two lines to mark the
starting points for the teams. Or use either markings (cones / flags) or ropes
to show the distance.
-
Each team
requires a flag (baton) to pass to the next competitor.
-
Line up the
girls behind the marker at one end of the field and line the boys up at the
other marker.
-
On the
starters signal:
-
Boy number 1
runs and passes the flag to Girl number 1
-
Girl number 1
runs and passes the flag to Boy number 2
-
Boy number 2
side-steps and passes the flag to Girl number 2
-
Girl number 2
side-steps and passes the flag to Boy number 3
-
And so on until
Girl number 6 hops across the line
-
Players must
not move from behind the line until they are tagged or
tipped.
-
The winning
team is the one that completes the relay first.
-
The game ends
when all teams have completed the distance.
Judging Rules
There must be a
minimum 2 official judges, and they cannot be from the same church as each
other. It is encouraged that one judge be a "celebrity" or well-known "sports
identity". The judges oversee the proceedings, while the referees are hands-on
in the midst of the game.
A team is
disqualified for breaking any rule of the game.
Registration
The overall
winning team for a KidsGames Closing Ceremony in any or all of the categories
(including the name of the church/group, the names of the children in the team
and the winning score) should be submitted with the World
12x10 Kids Relay Championship via the website,
fax or mail within 10 days of the game.
Disability
Inclusion in the World 12x10 Kids Relay Championship
-
Encourage the whole team to help and assist
others on their team and make such teamwork integral to the overall score.
Example: A child with severe disabilities in a wheelchair could be pushed by
an able bodied child; a child in a wheelchair could roll alongside an unsure
footed/leg amputee child to steady him or her.
-
Permit
the use of wheelchairs, crutches, or other assistive devices in the relay.
Example: A child in a wheelchair could compete simply by rolling rather than
running (whether he or she pushes own chair or someone pushes him or
her).
-
Allow
for modified distance if the distance is the only factor restricting a child
from participating. Example: A child who has a limp or foot/leg condition, the
distance could be modified for that child only.
-
Create
or modify one leg of the relay to include a disability related skill. Example:
Crutches or wheelchairs could be given to each child to use. This would
include the child with a disability in the event and give him or her at least
equal opportunity due to his or her experience with the condition. It also
allows the able bodied child to experience in a fun way the condition of the
child with a disability.
-
Recognize that in some cases a separate relay
for the children with disabilities will be needed. Example: given the degree
and type of disabilities present it may be best to use an approach where the
emphasis is placed on active participation and accomplishment rather than
winning (the Special Olympics model). Some children with disabilities may not
have the basic motor skills required in the relay and it may be difficult to
integrate them equitably. In this case having a separate event will give the
freedom for fun participation without lessening the competitive competition.
Don't allow the disabled event to occur on the sidelines or in a separate
area. Have the disabled event first with the able bodied as cheering
encouragers; then follow with the able bodied event with the disabled as
cheering encouragers. This will give both sides an atmosphere to build
relationships together.
-
Be
creative in using children with disables in critical support
roles.
Example:
Children with disables often recognize and accept their limitations while at the
same time have gifts such as encouragement, coaching, or leadership. An older
child with a disability might be able to "coach" a relay team; another child
might be a great cheerleader and encourager; another child might be a perfect
judge at the finish line. Since one objective of KidsGames is to develop child
leadership it is crucial to place children with disables in as normal roles as
possible when they cannot compete in a given sport. Place them in visible and
important roles. This will boost their self-worth as well as raise the
disability awareness
and acceptance of able bodied participants.